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 EarthQuake Script

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LUIGIBOY
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Join date : 2011-06-30

PostSubject: EarthQuake Script   Sat Aug 06, 2011 8:33 am

eqAll()
{
self endon("death");
for(i=0;i<get_players().size;i++)
{
if(get_players()[i] == self)
{
continue;
self iPrintlnBold( "^7Earthquake Started" );
}
earthquake( 3, 3, self.origin, 800 );
earthquake( 3, 3, get_players()[i].origin, 800 );
get_players()[i] iPrintlnBold( "^1Earthquake!" );
}
}
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